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B费:希望能继续刷新助攻纪录,而且上赛季个人进球数我也不满意_我的网站

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一 |     8月26日讯 英格兰职业足球运动员协会(PFA)官方宣布,曼联中场B费当选2025-26赛季PFA年度最佳球员。B费接受了HaytersTV的采访。    

Photo:Courtesy of AG.AL
    Photo: Courtesy of AG.ALThe 2026 Esports World Cup (EWC) concluded in Paris on Sunday local time, with Chinese esports club AG.AL (under Chengdu AG Esports Club) claiming the overall club championship. It became the first Chinese club to win the title since the tournament's launch, with French President Emmanuel Macron presenting the championship trophy.
AG.AL's victory was not decided until the final stage of the competition. In the last event, Trackmania, French player Gwen held his nerve under pressure to claim the title, helping AG.AL overtake Saudi Arabian club Team Falcons in the standings and secure the overall championship.
This victory reflects a new trend in global esports competition: competition among top clubs is no longer determined solely by one popular game or a single star player, but by a club's overall capabilities in multi-title strategy, talent development and global operations.
For AG, the title was not just a last-minute breakthrough, but the result of a global strategy that had been developed over years.
"Although the tournament itself lasted only around two months, we had been preparing for it for more than two years," Chen Longsheng (EDDY), AG.AL VP&COO, told the Global Times on Monday. He said AG began expanding its overseas esports operations around the EWC in 2024, selecting promising players from around the world and now covering more than 20 esports titles.
This multi-title strategy is also closely linked to EWC's unique competition format. Unlike traditional esports tournaments that often focus on a single major game, EWC adopts a club-based ranking system covering multiple titles, including Honor of Kings, CrossFire, and Trackmania. AG.AL competed in more than 10 events, accumulating points across different competitions before completing its comeback in the final stage, according to AG.
Chen said the format has also changed how clubs evaluate the value of different esports titles.
"From our perspective, there is no absolute distinction between major and minor titles. As long as players in a game have the ability and passion, they can help the club earn valuable points," he said.
He noted that titles such as Tekken and Trackmania may have smaller audiences compared with some mainstream esports games, but outstanding players in these fields can still become important contributors to a club's championship ambitions because they offer the same opportunity to earn crucial points.
Under this new competitive environment, esports clubs are also shifting from building teams around a single title toward developing more diverse talent systems.
However, for an esports club competing on the global stage, finding the right players is only the first step. Building a stable team among players from different countries and regions, while ensuring smooth operations at international tournaments, also tests a club's management capabilities.
"Cross-border operations involve challenges including language communication, contract arrangements, legal regulations, and player support," Chen said. "Different countries have different legal environments and salary systems, and coordinating all of these issues is actually very complicated." 
According to AG, during this year's EWC, staff members followed the teams throughout the process, from players' arrival in Paris, to training arrangements, communication with tournament organizers, post-match interviews and their departure.
"Fans see the players on stage, but behind them there are many operations staff ensuring that the entire team runs smoothly," Chen said.
AG's own development journey also reflects the changes that have taken place in China's esports industry over the past two decades.
In 2001, AG's predecessor won the StarCraft title at the World Cyber Games (WCG) Grand Finals, earning China's first world-level esports gold medal. Twenty-five years later, AG once again reached the top of an international competition. But the way esports is contested has changed dramatically - from battles centered around individual games to competition among global clubs based on talent, operations, and broader ecosystems.
"Over the past two decades, Chinese esports have gradually moved beyond the era when success depended mainly on individual players or a single game title, and developed into a more mature ecosystem involving clubs, professional leagues, content creation, commercial partnerships, and international exchanges," Shanghai-based esports commentator Natto told the Global Times on Monday.
According to Natto, the growing international presence of Chinese esports clubs also reflects a broader change in how the industry views overseas markets.
"Going global is not only about sending teams abroad to compete," Natto said. "It also means understanding different audiences, building communication channels and allowing more people to see the diversity of Chinese esports."
。记者:你能听出来球迷有多爱戴你,各大主流体育媒体也对你赞誉有加。

二 | 而同行球员投票把你选为年度最佳球员,这带给你怎样的感受?B费:这无疑是无比自豪的时刻。给你投票的,都是每周在球场上和你直接对抗的对手。要给自己场上的对手投票,其实并不容易。能拿到这类奖项,对所有获奖者而言都是值得骄傲的事。毕竟是每周末和你拼抢较量的同行,选择认可了你。对我来说这是非常美好的时刻。上赛季球队整体的表现堪称出色,至于个人层面,我相信还能做得更好。记者:希望如此。

三 | 就像你所说,不光是个人,团队整体也完成了目标。我们的目标是重返欧冠。当然我们很清楚这家俱乐部的追求远不止于此,但结合我们之前的处境来看,上赛季已经是非常成功的一个赛季。

四 | 现在我们要继续进步,在积分榜上不断向上攀登。这份即将到手的奖项,有多少功劳要归于队友与教练组?B费:功劳可以说是对半分。如果我打的是网球,那所有成绩只取决于我自己和我的教练团队。但足球不一样,我需要所有人的帮助,才能让我展现出自己的能力。上赛季大家经常提起我的助攻数据,但如果队友无法把球送进球门,根本就不会有这些助攻记录。所以这份荣誉很大一部分要归功于他们。全队每个人都取得了很大进步,本赛季我们的目标就是继续提升。我也希望下一次站在这个领奖台上,能是队内其他队友收获这份认可。

五 | 记者:那你本赛季会继续刷新自己的数据纪录吗?B费:希望可以。刷新纪录就代表着球队、代表队友能收获更多进球,何乐而不为。同时我也希望自己的进球数有所上涨,上赛季我的进球数据,我本人并不满意。记者:你当年的助攻纪录正是在布莱顿一战创下。如今曼联已经正式签下卡洛斯・巴莱巴。外界对他讨论很多,你有多期待和他并肩作战?他能为球队带来什么?B费:他是一名活力十足、身体强壮的球员,可以持球推进,帮助球队向前压迫。他很年轻,潜力十足。俱乐部已经关注他差不多两年时间。

六 | 无论是俱乐部还是我们球员,都很看好这笔引援,相信球迷会喜欢上他。

七 | 前一场比赛的结果让人失望,但大家依然对新赛季满怀期待。就像我之前在采访里说的,我们和预期目标还差3分。周日我们将迎来主场关键战,这也是经历漫长夏歇之后,球迷翘首以盼的首个主场比赛。我们希望扭转局面,拿下三分。

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